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Posts Tagged ‘editor’

NBA 2K10 Jersey Editor Released

March 23rd, 2011 No comments

NBA 2K10 Jersey Editor Released

Source: http://www.moddingway.com/news/758.html

We are back with great tools for your favourite games. Thanks to master jor1980 ( with the help of master Stelios ) we are able to enjoy the Jerseys Editor for NBA 2K10. You can import / export textures, set numbers ( front, back, shorts ) and names placement. Click on Read More to get the link and check out instructions on how to use this amazing tool.

HOW TO USE IT

If you want to change the positions of numbers and names you only have to move the trackbars.

The program remembers the last position of the trackbars when you start it.

To add short number you must check the ShortNumber checkbox.

To insert new numbers or fonts you have to insert them as indexed(256 colors) with transparency .png file.

To insert other textures you must insert them with the same format and mipmaps as the original except if the original is a .bmp file, in that case you don?t need to create mipmaps.

To save textures you only have to click over the picture

To insert new textures dragdrop over the picture

It is VERY IMPORTANT that if you create new numbers or fonts they were in the SAME POSITION of the texture as the original ones.

To avoid problems with the colors i recommend you create the textures from a new file.

You can?t use a perfect white(255,255,255) because it is setted as the transparent color,so if you want to use a white color on your numbers or fonts you can use all non perfect whites, for example(255,254,255).

In the program folder there are a phtoshop action file(2k.atn), with these actions you can create the green textures easily, to make it play the action 2kgreen and you will obtain the green texture if the result is not all green check the red channel and blue channel and paint both on all black

Download Link:

http://downloads.moddingway.com/file/1525.html

Categories: NBA 2K10, NBA 2K11 Tags: ,

NBA 2K10 Rosters Editor

March 1st, 2011 No comments

Author:NBA-2K.NET

From & Introduction:  http://forums.nba-live.com/viewtopic.php?f=125&t=69994

Preview:

NBA 2K10 Rosters Editor

Download:

http://download.nba-live.com/index.php?act=view&id=2174

http://www.filefront.com/14838359/REDitor0401.exe

Categories: NBA 2K10, NBA 2K11 Tags: ,

Players Figure Editor for NBA 2K10

February 1st, 2011 No comments

Author:NBA-2K.NET

Previews:

Players Figure Editor for NBA 2K10 Players Figure Editor for NBA 2K10

Players Figure Editor for NBA 2K10 Players Figure Editor for NBA 2K10

How to use:

Players Figure Editor for NBA 2K10

(Run it when you enter Edit Player in the Game)

Download Links:

http://hotfile.com/dl/44095072/f6ca04e/Players_Figure_Editor_for_NBA_2K10.zip.html

http://www.filefactory.com/file/b1cdhge/n/Players_Figure_Editor_for_NBA_2K10.zip

Categories: NBA 2K10, NBA 2K11 Tags: ,

NBA 2K11 Cyberfaces Converter

January 23rd, 2011 No comments

Author: jor1980

From: ModdingWay

To use the tool is very important have installed slimdx .net 2.0 end user runtime to avoid problems, download: http://slimdx.org/download.php

NBA2K 11 Cyber Faces Converter by Jor1980
—————————————————-
IMPORTANT
———
TO USE CFC FILES INTO BLENDER YOU HAVE TU PUT THE SCRIPTS PROVIDED INTO ….blender\.blender\scripts\

CFC only works with uncompressed iff files, you can uncompressed the files with CFC if you need it

Instructions to Import\Export in Blender:
—————————————–

-To import a cff file to Blender:
-Go to File Menu\Import\ImportCff and select the .cff file
-THEN ZOOM OUT PUTTING THE CURSOR OVER 3D WINDOW AND MOVING MOUSE WHEEL UNTIL YOU SEE THE FACE

-To export the blender face to cff file:

-¡¡VERY IMPORTANT!!:Before export the face you have to select it(right mouse´s button over it), if you don´t do it will be an error on exporting action.
-Then select the name of the new cff or overwrite an existing one.

-You can edit face and hair at the same time making a link to scene, but when you want to export them to cff you have to export each one from a scene where it was alone,

Exporting and Importing textures
——————————–

-Exporting textures only works with uncompressed iff files
-Check the status-bar of the textures window to see the kind of texture you seeing
-To import a texture it must be the same format that you see in the status-bar
-BMP textures must be 32 bits depth, and you don´t need to create them with mipmaps
-DDS textures must be the same compression and must has 8 mipmaps
-I recommend you export textures with the same format that you see in the
status-bar
-If you can´t load BMP textures into blender, export it as PNG

Here’s the most important Blender Control´s:
——————————————–

* Rotate 3D:
Hold Alt and use left mouse to rotate or central mouse

* Move through UV image editor ( UV map ):
Hold alt and use left mouse or central mouse

* Select all / Deselect points:
A

* View selected points:
Num pad .

* Select Points ( 3d or UV ) ¡¡¡¡¡VERY IMPORTANT!!!!! ALWAYS SELECT POINTS IN WIREFRAME MODE(or the point will be duplicated when you move it and the exporting action will crash)
Press B and use left mouse
*Zoom in/out:
Mouse wheel

In players with no hair´s 3d part if you see the hair transparent in blender i recommend you save the face texture as png and then load it into blender

Scripts Installation
——————–

Blender
——-
TO USE CFC FILES INTO BLENDER YOU HAVE TU PUT THE SCRIPTS(.py) PROVIDED INTO ….blender\.blender\scripts\

-To import a cff file to Blender:
-Go to File Menu\Import\ImportCff and select the .cff file
-THEN ZOOM OUT PUTTING THE CURSOR OVER 3D WINDOW AND MOVING MOUSE WHEEL UNTIL YOU SEE THE FACE

-To export a cff file from Blender:
-Select the scene
-Go to File Menu\Import\Export cff

Rhino
——-
The scripts have been compiled for rhino 4.0 if you have a previous version the scripts may no run
Scripts Installation:
– Put CFF_ImporterExporter.rhp into scripts folder from your rhino instalation path
– Go to Render menu and select render properties
– In render properties selext plug-ins and click install
– Browse for CFF_ImporterExporter.rhp
– Click Ok and you will see a new menu in your menu bar

3DS-Max
——-
Tutorial by Sido:
At first you can use the script in all Version of 3ds Max also in the first or in the lasts Version 2011

Step one:
Copy the script ExportCFF.ms and the ImportCFF.ms to your Scripts Folder in your 3ds Max installation.

Step two:
Let’s Start 3ds Max.

Step tree:

Now must you do just tow thinks to run the script
Fist we create a Menu window we call it FIFA11 for this must you make a Right click in the head bar and select customize
Now can you create a menu for this press new and call it FIFA11 or how ever you’ll have it NBA 2K11 Cyberfaces Converter
Don’t close the Customize User interface cause we need it in the next step.

Step four:
Ok now does we’ve a menu but we need the contend for this. Now must we do another step to get it go to MAXscripts
And run scripts select ExportCFF.ms press ok and do the same again with ImportCFF.ms

Let’s go back to the Customize User interface and search for “Import .cff ASCII file” and drop it to the open Window (FIFA11)
and this does you aging for “Export .cff ASCII file”
This is it…
Now have you and running and full functional script inclusive and menu inside you 3ds Max.

DISCLAIMER
————–
This software is distributed “as is”. We hold harmless of any possible misconfiguration or error this program may cause in your computer.

ModdingWay Staff

http://www.moddingway.com

Download Links:

http://hotfile.com/dl/80958086/703ccce/nba2k11cyberfacesconverter10.rar.html

http://www.filefactory.com/file/b429634/n/nba2k11cyberfacesconverter10.rar

Categories: NBA 2K11 Tags: ,

NBA 2K9 PC Editor for Rosters

January 21st, 2011 No comments

Author:FlyingFinn

Updated 09.04.06

Preview:

NBA 2K9 PC Editor for Rosters

Download Link:

Via? GamingAccess? |? FileFactory

Categories: NBA 2K11, NBA 2K9 Tags: ,