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Archive for February, 2011

NBA 2K10 Announce!

February 18th, 2011 No comments

From 2K Sports, GamingAccess gives me this information

Basketball fans will get a treat tomorrow as 2K Sports reveals the cover athlete for the highly anticipated basketball video game, NBA 2K10. An exclusive 30 second TV spot will air during the NBA Countdown pre-game show for Game One of the 2009 NBA Finals, June 4 at 9:00 p.m. ET on ABC. NBA 2K10 is the upcoming 10th anniversary edition of the hugely popular NBA 2K franchise, the #1 selling basketball video game* and #1 rated NBA simulation for eight years in a row**.

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Developed by Visual Concepts, NBA 2K10 is not yet rated by the ESRB and will be available this fall. For more information, please visit www.2ksports.com/games/nba2k10.

PC or not? Yes!!! According to Gamespot and other 2K Sports sources NBA 2K10 will be released for PC too!

Categories: NBA 2K10, NBA 2K11 Tags:

Michael Jordan Startup Screens for NBA 2K10

February 18th, 2011 No comments

Author:NBA-2K.NET

Preview:
Michael Jordan Startup Screens for NBA 2K10

Download Links:

File Name: [NBA-2K.COM]NBA_2K10_Michael_Jordan_Startup_Screens.zip

File Size: 444 KB

Download:

http://www.filefactory.com/file/a0gddc0/n/_NBA-2K_COM_NBA_2K10_Michael_Jordan_Startup_Screens_zip

http://www.gazup.com/EzBxn-nba-2k.comnba_2k10_michael_jordan_startup_screens.zip-download-mirrors

http://ul.to/j10zri

Full NBA 2K10 Patch Details

February 18th, 2011 No comments

From: 2K Sports <PS3 Patch Details (360 Update Inside)>

Hey 2Kers,

First off, thanks to everyone for being patient regarding the patch. We’ve taken a little extra time to ensure that what you’re getting is exactly what you want. I think you’ll see that effort in the patch details below.

We are actually still putting the finishing touches on the 360 version of the patch, so I don’t have the full details of that patch just yet. I’ll pass along that information to Ronnie once it is ready (which should be in the next couple of days).

And now the question everyone wants to know…when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren’t added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval. I’ll be passing on updates to Ronnie such that he can keep all of you in the loop.

On to the details…

GENERAL

– Improved game performance in all arenas and camera angles.

– Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

– Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

– Fixed an issue where Coach Settings were not properly saving to the user?s Settings file.

– Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

– Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

– In-game saves should now load up correctly in the Playoffs game mode.

– Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

– Games played in the NBA D-League should now have appropriate sized crowds.

– Fixed a slowdown issue during stoppages of play with created teams.

– Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!

GAMEPLAY

– Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

– Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

– Plays will no longer break when the user strays slightly from the intended path.

– Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

– Assists should now only be credited to the passer at appropriate times.

– Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

– The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

– Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

– CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

– CPU players should now be more aware of being called for 3 second violations.

– Defensive assist is now turned off when the ball is not in play.

– The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

– Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

– Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

– Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

– Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

– Fixed an issue where the user was unable to give certain players their player-specific animation packages.

– Fixed an issue with a baseline layup where opposing defenders weren?t able to create contact when the animation played out.

– Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

– The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

– Improvements to the ?walk the dog? inbounds play including increased velocity on the inbound.

– A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).

PRESENTATION

– During NBA Today/Association games, the ?Upcoming Schedule? overlay will no longer obstruct
gameplay.

– Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

– Blank overlays should no longer quickly appear/disappear during gameplay.

ONLINE

– Improved performance and stability for all online game types.

– Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

– Ranked game difficulty has been changed to SuperStar for Team-Up games.

– Removed the spotlights for online play only to improve performance during stoppages of play.

– Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

– Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

– Fixed a hang that would sometimes occur when making substitutions during an online Association game.

– Fatigue should now behave as expected during private Team-Up games.

– Fixed a hang in Who?s Online that would occur when the user scrolled quickly with a large number of friends on the list.

– Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

– Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

– Fixed an issue where a user?s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

– Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

– Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

– Addressed an issue where completed ranked games would sometimes not report the results to the server.

MY PLAYER

– Fixed an issue that would cause a clone of the user?s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

– Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

– The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

– Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

– Fixed a rare case that would cause a hang during the offseason following a My Player season.

– Animation packages will no longer be reset to the ?best? package every time a corresponding attribute is upgraded.

– The user?s ?Drills Remaining? value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.

ASSOCIATION

– The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

– Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

– Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player?s career. Additionally, general Player Progression/Regression has been slightly increased as well.

– Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn?t getting reset despite recalling players back to their NBA team.

– Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

– 10-day contracts should now work in year 2 and beyond.

– Lower rated players should now be more accepting of the ?Role Player? role.

– Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

– Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

– Users should no longer have an obstructed view of the court when performing Development Drills.

– Users should no longer be able to see the overall rating of players during the NBA Draft.

– Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.

SimBaller

Categories: NBA 2K10, NBA 2K11 Tags: ,

Create Player with CF & Match hidden Shoes Tutorial

February 18th, 2011 No comments

Author:Jordanzb

first of all , i use Game Master to finish the work , of course you can use FPE ,

Hex or other tools

1. Create a create player . You shoud set Skin Color as ‘1’ (jet black) , the save

player

2. I have not use Hex for this work , but the mind is the same . 1st , find out

the address of Player’s close shooting , then use it minus ’13C’ .
e. g. you find the address of Player’s close shooting is 045FC268 , so 045FC268 –

13c = 045FC12C , 045FC12C is what we need . After that you will find the value of

045FC12C is ’04’ and you must change it as ’00’ . Then enter the game , you will find
the create player without head , that means you succeed . Then you give he a Face ID ,

and you can get the CF , and change the skin color for amending the leg’s color

3. If you use Game Master or FPE , after you create the player , you must enter the

player edit againt , and find out the close shooting adress , also minus ’13C’ , and use

’00’ displace ’04’ and save player ….then the same as the method of Hex

4. by the way , you can also modification of the create player
here are some pictures

—————————————————————————————————————-

update
—————————————————————————————————————-

1.Year : shooting close address minus ’11B’ is the draft year , after ‘5E’ is 19XX , before it is 20xx
2.Round : shooting close address minus ’17E’ and the next address is draft round . 80 38 is ‘1’ , 00 11 is ‘2’ , 80 11 is ‘3’
3.Pick : shooting close address minus ‘127’

there have something i have not explain clarity , English is not so well , nj help me to describe the tutorial , and i will give you a english graphics tutorial ASAP

nj :

basically just just search for the 1st four or five (as long as these numbers will make ur search be unique) attributes of a player using hex workshop ( shooting close, mid and stuff, but remember to convert them into hex value instead of decimal ones ), and go 13c backwards, change that value to 00, then save the ROS file. Open the ros again in hades roster editor, go to the player you edited just now (maybe also assign him with a new iff here if you want to), save it, then re-load the roster in game. You should be able to see him with the iff file you assigned just now if you’ve done everything correctly.
Anyway, it’s pretty straight forward, but if you still get confused or screwed up, just post your questions here, or wait for his graphical tutorial tmr

—————————————————————————————————————-

Under study

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Create Player Draft info and any other info
Create Player with CF & Match hidden Shoes Tutorial
Create Player with CF & Match hidden Shoes Tutorial

Create Player using CF
Create Player with CF & Match hidden Shoes Tutorial

Create New Shoes (add total number of shoes)
Create Player with CF & Match hidden Shoes Tutorial

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Chinese pic tutorial

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Create Player with CF & Match hidden Shoes Tutorial

Create Player with CF & Match hidden Shoes Tutorial

Create Player with CF & Match hidden Shoes Tutorial

Create Player with CF & Match hidden Shoes Tutorial

—————————————————————————————————————-

Match hidden Shoes Tutorial
—————————————————————————————————————-

1. you should find the close shooting address of which player you want to match
2. close shooting address minus ‘ 142 ‘ is the Brand of the shoes
3. close shooting address minus ‘ 140 ‘ is the Name of the shoes
4. close shooting address minus ‘ 13F ‘ is the Color of the shoes

Then look at this form to change the value of the address

Create Player with CF & Match hidden Shoes Tutorial

Categories: NBA 2K11 Tags: ,

Traditional China Style StreetBall Jerseys Patches

February 18th, 2011 No comments

Author:Zhuyan

From:2KCN

Preview:

1b0272dq164bb 1002c1fq16549 1502122q16303 1601232q13cef

Download Links:

Via  GamingAccess  |  FileFactory

Atlanta Hawks Court Patches for NBA 2K9

February 17th, 2011 No comments

Author: Marey134

From: 2KCN

Preview:

Atlanta Hawks Court Patches for NBA 2K9

Download Links

=================================

Atlanta Hawks Court Patches for NBA 2K9.7z

=================================

Installation:
Overwrite the .iff file in the nba 2k9 folder and run the game!

=================================

The .zip file password: nba2k.net

=================================
Copyright:

1.Thanks 3DM http://3dmgame.chnren.com/bbs/ cracks the iff files.

2.The contents in this download can in no way used for business use.
Please support the original.

NBA 2K9 Progaganda

February 17th, 2011 No comments

Author:KrumPers

Video:


NBA-2K.COM NBA 2K9 Video

Categories: NBA 2K11, NBA 2K9 Tags:

30+ Golden Startup Screens for NBA 2K10

February 17th, 2011 No comments

Author:NBA-2K.NET

Previews:

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

30+ Golden Startup Screens for NBA 2K10

Download Links:

http://hotfile.com/dl/44853600/5a4463d/30_Startup_Screens_for_NBA_2K10.zip.html

http://down.nbafile.com/games/nba2k10/others/30_Startup_Screens_for_NBA_2K10.zip

http://www.filefactory.com/file/b1de686/n/30_Startup_Screens_for_NBA_2K10.zip

Categories: NBA 2K10, NBA 2K11 Tags:

Oops, I did it again

February 17th, 2011 No comments

Author: bynike

Watch in YouTube .

Download:

http://hotfile.com/dl/16780889/350d0e6/Oops_I_did_it_again-Kobe_Bryant_MV_in_NBA_2K10.rar.html

http://uploading.com/files/94c8m89m/Oops%252C%2BI%2Bdid%2Bit%2Bagain%2B%25E2%2580%2593%2BKobe%2BBryant%2BMV%2Bin%2BNBA%2B2K10.rar/

http://www.filefactory.com/file/a0910gg/n/Oops_I_did_it_again-Kobe_Bryant_MV_in_NBA_2K10_rar

http://ul.to/amf4v3

http://ul.to/h5r8ov

Categories: NBA 2K10, NBA 2K11 Tags: , ,

Simple AND 1 StreetBall Jerseys Patches

February 17th, 2011 No comments

Author:Zhuyan

From:2KCN

Preview:

09010318034966b8105a45b90c 09010318038888c1ab4899bdd0

 0901031803f6893d7b6e88f5f2 0901031803438e9fec448f6985

Download Links:

Via  GamingAccess  |  FileFactory